![]() Food restrictions (not a mod, but guests use the default restrictions. ![]() Android Tiers Reforged (dressers and end tables stop working for regular beds) Camping Tent (stats are lost when converting to guest bed) Simple Food Selection (constant no food alert, lag) Explorite Core (guests won't be able to claim beds) Simple Sidearms (will not work correctly if the "don't drop equipment" option is on) ![]() Keep Bed Ownership (guest beds can't be destroyed) Ignorance Is Bliss (factions out of your tech range won't visit) Denser Beds (bunkbeds break when turned to guest beds) Area Inclusion Exclusion (pawns won't spawn) Outfitted mod (guests won't buy things) Always load Hospitality after storytellers) Custom storytellers that are not fully / correctly implemented (guest tab won't show. ![]() Xenn faction mod (their guest groups won't spawn) Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this) Giddy Up (works fine, but guests won't use mounts) The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.Known incompatible mods- Any mod that gives guests animals (or slaves), For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. A pawn that can sit on a good quality armchair while working maintains the +10 bonus for their entire workday. Having comfortable seating options also reduces the impact of the end table, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. Due to the rest effectiveness bonus offered by high quality beds, it is usually worth procuring them, even if a dresser and/or end table already provide the maximum comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional 625 ticks ( 0.25 in-game hours) of comfort bonus. For comparisons sake, a beer also provides a +10 mood buff and lasts 12,000 ticks ( 4.8 in-game hours) but is consumable and also decreases manipulation.Ī legendary bedroll, masterwork bed, or good royal bed have a natural comfort above 1.0 installing an end table/dresser would not have any further impact to comfort. Adding a dresser as well would increase the time with a +10 mood buff to 6,250 ticks ( 2.5 in-game hours) hours. The end table increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional +10 for 3,125 ticks ( 1.25 in-game hours) before then also progressing through the same tiers of mood buff. Assuming the pawn does not gain comfort from any other source, the pawn will have the +8 mood for 5,625 ticks ( 2.25 in-game hours), followed by +6 for 5,625 ticks ( 2.25 in-game hours), then +4 for 5,625 ticks ( 2.25 in-game hours). End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table.Īssuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the end table adds 3,125 ticks ( 1.25 in-game hours) of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.įor example, a royal bed of normal quality has a comfort rating of 90%. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. Space efficient placement of beds and furniture.Īn end table and dresser combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets.
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